Tag: apple


  • Callum Booth from The Verge writes:

    Fundamentally, in their current state, third-party iOS app stores like AltStore will only be attractive to power users, groups of enthusiasts who are desperate to solve niche issues or have particular interests in something they can’t get on the App Store, like a fully functioning clipboard manager or game emulator.

    I don’t know if I necessarily agree with the “ONLY” argument there, given the sentiment online — however I don’t think Booth is entirely wrong either. Apple’s malicious compliance (with the Core Technology Fee) is also a big issue, and I have a feeling the EU isn’t done with the company on that front.

    Only time will tell. Check out their hands on at the link here or above.


  • It should come as no surprise that I don’t like Microsoft. I grew up on Ubuntu Linux, but was forced to use Windows when my parents got married. We had XP on the family computer, and then I eventually got my own computer that had Windows 8.1 (later downgraded to 7 literally for Aero Glass) on it.

    In 2016, I switched to Mac and haven’t returned to using Windows as my primary OS ever since. macOS and I have become very well acquainted over the years. That said, I have always kept a Windows computer around, mainly just for games. The two Windows computers I have now still run Windows 10. There are good things about 11 (the design is actually really pretty) but I think the performance is a significant downgrade from 10 and 7. I have fast computers so that they go fast. 11 is not a “fast” version of Windows.

    I also hate how they shove Edge down your throat, disrespect your defaults, collect your data and advertise to you (despite the fact that the OS is literally paid), among other things. I worry about the implications of that fact…

    Until 2022, I used a 2014 Mac mini and 2011 MacBook Pro (the latter with patches to get it relatively up to date) in combination with each other for a while. Both had SSDs, and I kept everything synced over iCloud so it was easy to drop a project on one computer and pick it up on another. AirDrop was indispensable to me in high school, and having my Mac be able to interact (without setup!) with my iPad and other devices was super helpful.

    In 2022, I switched to Apple silicon — M2, specifically. My tiny 13-inch MacBook Pro absolutely obliterates both of my other x86_64 based computers running Windows 10. Combined. And the Windows 11 VM I have in Parallels also leaves those computers in the dust, too. ARM certainly isn’t a new thing — Linux enthusiasts like me have enjoyed the benefits of it for years now — but Apple has absolutely found their way here.

    Apple isn’t free from criticism. No one is. But they have an advantage here, and they deserve to be applauded for making decent software. (Even if the new System Settings app introduced in macOS 13 is a joke.)


  • It’s official, Apple has shuttered Epic Games’ ability to create an “alternative app marketplace” on iOS–shutting down their Swedish developer account on the 6th of March. It seems that Tweets critical of the company by Epic Games‘ CEO recently may have sparked the response. Despite Epic Games trying to operate in good faith with Apple, the multi-trillion dollar company chose a path of bad faith: shuttering the competition before they even stood a chance. It’s sad to see–I’ve spent several years now as an Apple customer, even recently switching back to using their devices primarily, but now I can’t trust them on mobile.

    The biggest reason is that developers are going to stop trusting them soon enough. Frankly, Apple is becoming the very thing they sought to destroy almost forty some-odd years ago. The fact that they’re becoming more and more litigious is enough evidence, to be honest.

    The company is simply on a power trip, fueled by a hunger for control and dominance over every industry in which they take part, even if that means costing themselves a significant amount of goodwill among their vast community of developers and enthusiasts. At least Microsoft’s former CEO Steve Ballmer understood that developers mean everything to a thriving platform. That said, Ballmer was controversial as a CEO, and most of that reputation is his own fault.

    Every move the company has made, from RCS support and beyond (especially recently), has been done in a way that is nothing short of malicious compliance. Developers from across the industry, including several third-party developer alums, have come together and spoken out against these moves. Whether it’s independently, or through the Coalition for App Fairness, or through some other alliance.

    Spotify, for example, is a member of the Coalition whose CEO was incredibly vocal against the proposed DMA rules set forth by Apple. They released another letter to the European Commission on Apple’s “lack of DMA compliance” just last week. Apple responded, with an incredibly anger-filled press release on Monday:

    “Today, Spotify has a 56 percent share of Europe’s music streaming market — more than double their closest competitor’s — and pays Apple nothing for the services that have helped make them one of the most recognizable brands in the world. A large part of their success is due to the App Store, along with all the tools and technology that Spotify uses to build, update, and share their app with Apple users around the world.”

    Keep in mind, the EU recently fined them €1.84 billion EURO ($2 billion USD) as a result of the anti-trust litigation between them, Spotify, and this is just a result of their distaste in their loss. The fact of the matter is–the Apple beast has become too powerful. We, the consumers, have given them this power–and we’re the only ones who can seize it once more.

    Google isn’t exactly a saint either, to be clear. They’ve had their own myriad of bullshit and muddy bodies of antitrust and litigation of all sorts that would take ages to wade through. However–Android has, and will continue to be, an open platform in both source and user choice for as long as the Android Open Source Project exists and smartphone manufacturers (who aren’t Apple) continue making phones.

    For Apple to succeed in interfacing with developers in the long-term–beyond their evangelists and most dedicated users who have zero understanding of how Android, Windows, or Linux works–they must stop alienating them and being so disrespectful when given constructive feedback. I’m not sure why their knee-jerk reaction is to play the victim card so much, especially when I’m sure they have a million other cards to play, but they continue to choose it.

    For sympathy? Probably.

    I believe it’s time for us iOS users to rebel in the only way Apple has given us the ability to do: take our business elsewhere. The grass is certainly greener on the other side of the wall. Even DHH, a well-known lover AND critic of Apple (being an Apple evangelist for a long ass time–perhaps 99% of my life–will do that), has switched to Android and Windows and has no reason to leave for a while.

    Wild that we’ve gotten here. I’m doing the same thing, too–plotting my course out of the “ecosystem.” Perhaps it is that time. If Apple has a sincere change of heart, sure, but I don’t think developers are going to stick around for long with their attitude lately. Without developers, a platform is nothing. Without COMPETITION, a developer is nothing. If Apple truly is seeking to destroy both, iOS may as well be deemed irrelevant now.

    Unless you want to eventually be stuck without any third-party apps in the future… I’d start looking at your options and plotting your exit plan. Samsung Galaxy S is probably the closest choice, but Google Pixel has a great line, too. That’s my take.


  • Happy 69th Birthday, Steve Jobs

    Love him or hate him, he made an impact on the world — under his leadership at Apple, they spearheaded the smartphone revolution. Steve Jobs is a true inspiration for the next generation.

    He would have been 69 this year. Happy birthday, Steve!


  • Apple announced that there’s a new app for Sports on iPhone, aptly named “Apple Sports” and the design cues are very similar to those of watchOS and visionOS. I generally don’t like speculating too much–but considering how out of place this app and the Action Button menu looks on iOS 17, this could potentially mean iOS will receive an overdue redesign treatment this year to bring the platform more in line with other Apple platforms.

    iOS has stayed largely the same design-wise since iOS 7, with mainly minor tweaks each update cycle. With iOS 18 rumored to be a big update this year, only time will tell whether or not this happens!

    Labels:

  • In case you were curious how I had my computer set up in this month in 2017, I found a screenshot laying around of a client’s website, but for some reason, it was my entire desktop. I don’t work with these folks anymore — so it’s blurred out here — but I believe the computer this was running on was a Mid 2010 Mac Mini running macOS Sierra!

    At some point down the line, I switched to an Early 2011 MacBook Pro, and then eventually upgraded to a 2014 Mac Mini and the 2022 M2 MacBook Pro that I currently use. macOS returned to a more skeuomorphic-inspired look. I believe they call it “neumorphic” or something like that.

    For giggles, here’s what my desktop looks like today! A lot has changed. I actually store files on the Desktop now, and I don’t keep my RAM monitor in my Menu Bar anymore. I went for a tidy yet functional set up.

    My Dock is hidden off to the right-hand side of my screen–with a Terminal tweak to make it instantly appear and reappear. For folder management on the Desktop (where I store in-progress projects), I use Stacks and I move the labels to the right. I use SoundSource to manage my audio interface, CleanShot X for screenshot management, and an app called Tiles to bring window snapping from Windows 7 and later to the Mac. Oh, and I keep Downloads in the Dock now, and don’t remove the shortcut anymore–it’s handy.

    I suppose the only things hardware-wise besides the machine that has changed was my keyboard–I’m using a model of the Logi Pop Keys line that’s red/pink/off-white. Reason being is that it supports macOS keyboard shortcuts. On my other computers, I use a SteelSeries Apex 5.

    Was kind of interesting to see this. Chrome certainly changed a lot, and macOS looks like a completely different piece of software. That screenshot I found was taken only about three months into my switch from Windows to Mac, too. Incredibly nostalgic! Wonder if I have any more old screenshots laying around somewhere…


  • Tim Sweeney, CEO of Epic Games, announced on Twitter this morning that the company had been approved by Apple to operate Epic Games Store and Fortnite in the EU, as the Digital Markets Act compliance deadline nears. The company will be bringing the game back to iOS in the EU’s member countries as a result, along with its own app store.


  • Apple Confirms No Web Apps in EU

    From Apple:

    The iOS system has traditionally provided support for Home Screen web apps by building directly on WebKit and its security architecture. That integration means Home Screen web apps are managed to align with the security and privacy model for native apps on iOS, including isolation of storage and enforcement of system prompts to access privacy impacting capabilities on a per-site basis.

    […] And so, to comply with the DMA’s requirements, we had to remove the Home Screen web apps feature in the EU.

    EU users will be able to continue accessing websites directly from their Home Screen through a bookmark with minimal impact to their functionality.

    It’s official, users in the EU can no longer have Home Screen web apps on iOS in the EU. Apple says this is to comply with the DMA’s requirements, however as a web developer, I don’t quite see how this is anything but malicious noncompliance. The company says there is low adoption of these web apps, but that’s not entirely true, either, if you look anywhere online. Not to mention this change breaks a lot of web apps.

    It’s a bad move meant to create hardship for their own users. It’s really sad to see.


  • John Gruber writes (emphasis mine):

    At the end, he makes the case that each new generation of computing devices has an open alternative and a closed one from Apple. (It’s interesting to think that these rivalries might be best thought of not as closed-vs.-open, but as Apple-vs.-the-rest-of-the-industry.) I’m not quite sure where he’s going with that, though, because I don’t really see how my Quest 3 is any more “open” than my Vision Pro. Are they going to license the OS to other headset makers?

    The Quest system software is Android at its core, with Meta’s software running on top. Quest lets you connect to a PC and use it as a VR headset for it, install whatever app you want, whereas Apple locks it down tightly to their ecosystem. Their app marketplace, their rules. I think that’s more so what Zuck was getting at there: Meta simply isn’t keeping things as tight with their platform like Apple is. There are rules and restrictions, of course, even Android itself has them–but they’re not aggressive about it.

    As for your question itself, Meta could probably license the OS to other headset makers within the scope of Android’s open-source license, but I doubt they will. There are a lot of potential issues with that and Meta has a lot of proprietary stuff running on top of what is, again, essentially Android.

    I think what we’re likely going to see is the walls coming down even further than they already are on Meta’s side. They already have the price advantage with their own product line, so I don’t really see why they wouldn’t want to open things up even further.


  • There’s some new emoji, of course, but most of the new changes in iOS 17.4 Beta 3 — which was seeded to Public Beta testers today, and Developers on the Developer Beta track not long before that — are EU-specific.

    From MacRumors:

    The iOS 17.4 […] [beta] introduce a whole slew of changes for users in the European Union, allowing for alternative app stores and alternative payment methods.

    There are new options for choosing a default browser, NFC has been opened up to banks and other financial institutions, and browsers aren’t mandated to use WebKit.

    None of those features are coming to the US or any other territories besides EU member countries, though.

    However, Stolen Device Protection, new emoji, and transcripts in Apple Podcasts are included worldwide, so there’s that. My guess is most of the engineering efforts are on EU DMA compliance and iOS 18 now… Apple’s WWDC is imminent (June), and they usually have things ready to go by mid-to-late April/early May.